The usual way to find out what a slot is like is to play it. That method is slow, expensive and produces worse information than simply reading the paytable, because everything that determines the character of a game is written down before a single round is played.
What playing actually tells you
Very little that is reliable. A hundred rounds is a sample far too small to reveal anything about hit frequency or variance, and the impression it leaves is a function of that sample rather than of the game. Two players running a hundred rounds each on the same title will form opposite opinions, and both will be wrong for the same reason.
What playing does reveal is presentation: how quickly rounds resolve, whether the interface is comfortable on your device, whether the sound is tolerable, how the game handles a phone in portrait orientation. Those are real considerations and twenty rounds is enough for all of them.
What reading tells you
Everything structural, exactly. The paytable gives the symbol value hierarchy, from which variance can be estimated far better than by playing. The rules give the feature trigger condition, the number of spins awarded, whether retriggers are possible and how any multiplier is applied. The header gives the line count and the return percentage.
The method
Working through the full catalogue in this way covers thirty titles in about an hour, which is roughly what two of them would cost in session time. Open each game, open the information panel, note five figures, close it and move on. No rounds are played at any point, and the resulting notes are more accurate than anything a session would produce.
The five figures worth recording are line count, top symbol value, bottom symbol value, feature type and stated return percentage. Everything else in the panel is either decorative or derivable from those.
- Divide top symbol value by bottom to estimate variance
- Note the trigger requirement and spins awarded for the feature
- Check whether the multiplier applies per line or per spin
- Record the return percentage and whether it is a range
- Play twenty rounds only to test the interface, not the maths
Why the return percentage is often a range
Because many games ship in several mathematical configurations and the operator chooses which one to deploy. A panel stating a range rather than a single figure is telling you that the version you are looking at may not be the one advertised elsewhere, and the only way to know is to read the panel on the site you are actually using. This is the single most consequential thing reading catches and playing never does.
The objection
That reading a paytable is dull compared with spinning reels, which is true and beside the point. The reading is not the entertainment; it is the fifteen minutes that determines whether the following two hours are spent on something suited to what you wanted. Skipping it does not save time, it relocates the cost.
What the notes are worth afterwards
They do not expire. A paytable is fixed for the life of the build, so a sheet compiled once remains accurate indefinitely, and it answers in five seconds the question that otherwise requires opening a game and hunting through menus. Across a catalogue of any size, that is the difference between choosing and drifting.